Strange Traitors: Series 2
2024-08-23 19:30 - 20:30, 2024-08-24 09:00 - 10:00, 2024-08-24 18:00 - 19:00, 2024-08-25 09:00 - 10:00 (Europe/London) | Main Campfire
Last year we had attempted assassinations, clandestine conversations and a faithful win at the final five. For 2024 we’re running another festival long version of The Traitors, but without the £100k prize or Claudia Winkleman.
Designed to happen alongside whatever else you’re doing at the festival. Traitors have infiltrated the Faithful. Can the Faithful work together to identify and banish them before the Traitors murder them in their sleep?
We’ll meet every morning (or ‘mourning’!), where the survivors find out who got murdered in the night. And every evening at the Round Table to decide who to banish.
There’s also daily missions which give the Traitors assassination opportunities, and the Faithful clues to the Traitor’s identities. If you keep your eyes open there might even be ways to earn advantages for round tables. This year the round tables will be able to be watched by any festival attendees and there may be some ‘confessional’ style interviews for Strange Games Radio.
Once signed-up, players must post in the Traitors Public discord channel on the Strange Games discord before 21/08/2024 to get added to the Traitors In Game channel and for other pregame admin reasons. Failure to do this may result in players being replaced.
Adults only
Please do not apply if you played last year as we have limited spaces and high demand.
Hear more about this event on our Strange Games Festival Radio YouTube Podcast

[16 spaces available]
Note: these events are linked in a series so you don’t need to sign up to each individually

Mini-MegaGame: Heist!
2024-08-23 19:30 - 23:30 | Arena Marquee
‘Heist!’ is an asymmetric crime caper that puts players in the roles of both a heist crew inside a bank, and the authorities outside trying to stop them.
Players join one of two teams – either the misfit thieves, trying to manage the confusion within the bank and keep their team together, or the authorities, working on securing the outside of the bank and gaining key information, while managing their own internal politics.

Doors open right after the Welcome Meet finishes (approximately 7.15pm). The first to arrive will be the criminal mastermind, who will orchestrate a bonus set up turn.

[10 spaces available]

Call of Cthulhu, 7th Edition
2024-08-23 19:30 - 23:30 | Willows3/RPG Glade
The session will see a group of adventurers become unlikely investigators after their holiday aboard the Orient Express is derailed by horror and intrigue following the death of a fellow passenger under mysterious circumstances.

Content warnings: Mild content warnings for death and possible drug references.
[5 spaces available]
RPG Glade Table Number: 1

D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)
2024-08-24 10:00 - 12:00, 2024-08-24 15:00 - 17:00, 2024-08-25 10:00 - 12:00 | Willows3/RPG Glade
The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact.
This is the Adventurers League module DDAL10-00a&b:
A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North.
This is the best starting point for playing Adventurers League at the Festival as this adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure.
You can pick up a character at the Festival or if you would like to make your own, all characters created for Adventurers League must follow specific guidelines, which can be found in the D&D Adventurers League Player’s Guide.

[5 spaces available]
Beginner-friendly, 14+
Content warning: mild horror & combat
RPG Glade Table Number: 1

D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)
2024-08-24 10:00 - 12:00, 2024-08-24 15:00 - 17:00, 2024-08-25 10:00 - 12:00 | Willows3/RPG Glade
The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact.
This is the Adventurers League module DDAL10-00a&b:
A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North.
This is the best starting point for playing Adventurers League at the Festival as this adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure.
You can pick up a character at the Festival or if you would like to make your own, all characters created for Adventurers League must follow specific guidelines, which can be found in the D&D Adventurers League Player’s Guide.

[5 spaces available]
Beginner-friendly, 14+
Content warning: mild horror & combat
RPG Glade Table Number: 2

S.P.I.E.S. (Inspired by Speakeasy)
2024-08-24 10:00 - 12:30, 2024-08-24 14:00 - 16:30, 2024-08-24 18:00 - 20:30 | Rifle Range
S.P.I.E.S.
Inspired by Speakeasy
You find yourself at the International Espionage Society’s yearly convention for the world’s greatest Spies. Time is short, so you need to mingle and get as much Intel from them as possible. Don’t worry, you’re not alone on this mission, you just don’t know who else the agency sent in…Thankfully, due to budget cuts, you’ll likely have the same Pseudonym.
The Secret Pseudonyms of the International Espionage Society is a Mega Social Deduction game for 60 Players.
The main theme surrounding this game is to strike up conversations with fellow Spies, dropping hints to your Pseudonym to work out if you’re in the same Agency. You’ll then work with your Agency to use your Roles and Gadgets to Steal and Gain Intel (Points) from the opposition.
At the end the Agency with the most Intel and Information about the opposing players win…Oh but just be careful of any Moles…
This event is capped at 60 players, if you’re not signed up and want to play you may queue at the door. 10 mins after the event has started, anyone who hasn’t shown up will lose their spot and anyone at the door will get a spot.
Doors will close as soon as rules explanation starts, even if there are still spots you will not be allowed in.
Having a phone is helpful but not essential.
You may play in multiple games throughout the weekend.
[60 spaces available]
Come join the discord to learn more and find out about when/where games are being run:
https://discord.com/invite/zwDJxGWYe5

Mini-MegaGame: The Last Final Conference
2024-08-24 10:00 - 13:00 | Arena Marquee
The galaxy is on the verge of destruction, and this peace conference is the last hope for bringing about peace amongst the four dominant empires – Karimen, Vashuto, Barin, and Sojuk. However, achieving peace is not a simple task as each empire has its own interests, ambitions, and fears.
The negotiations will be fierce, and the outcome uncertain. Will it be peace, a truce, surrender, or war?
The destiny of the galaxy is in your hands.

[30 spaces available]
Hear more about this event on our Strange Games Festival Radio YouTube Podcast

D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)
2024-08-24 12:00 - 14:00, 2024-08-24 17:00 - 19:00 | Willows3/RPG Glade
The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact.
This is the Adventurers League module DDAL10-00c&d:
A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North.
This is the best starting point for playing Adventurers League at the festival as this adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure. You can pick up a character at the festival or if you would like to make your own, all characters created for Adventurers League must follow specific guidelines, which can be found in the D&D Adventurers League Player’s Guide.

[5 spaces available]
Beginner-friendly, 14+
Content warning: mild horror & combat
RPG Glade Table Number: 2

D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)
2024-08-24 12:00 - 14:00, 2024-08-24 17:00 - 19:00 | Willows3/RPG Glade
The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact.
This is the Adventurers League module DDAL10-00c&d:
A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North.
This is the best starting point for playing Adventurers League at the festival as this adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure. You can pick up a character at the festival or if you would like to make your own, all characters created for Adventurers League must follow specific guidelines, which can be found in the D&D Adventurers League Player’s Guide.

[5 spaces available]
Beginner-friendly, 14+
Content warning: mild horror & combat
RPG Glade Table Number: 1

Girl By Moonlight: On a Sea of Stars.
2024-08-24 13:00 - 17:00 | Willows3/RPG Glade
High-stakes drama about humanity facing extinction, strange landscapes, massive aliens, and fortified cities.
Uses the forged in the dark system.

[4 spaces available]
RPG Glade Table Number: 6

Mansions of Madness
2024-08-24 14:00 - 17:00 | Activity Centre
That the influence of the old house was unwholesome, he could not deny; but traces of his early morbid interest still held him there. He argued that the fever alone was responsible for his nightly phantasies, and that when the touch abated he would be free from the monstrous visions. Those visions, however, were of abhorrent vividness and convincingness, and whenever he awaked he retained a vague sense of having undergone much more than he remembered. –H.P. Lovecraft, The Dreams in the Witch House
Fight for your life in Mansions of Madness Second Edition, the app-assisted horror game inspired by the works of H.P. Lovecraft. From the makers of Eldritch Horror, this fully cooperative game takes you and up to four other players on a harrowing adventure through the dark and desolate halls and alleyways of Arkham.
[5 spaces available]
14+ years old due to the nature of the puzzles and themes.

Mini-MegaGame: Den of Wolves - New Eden
2024-08-24 14:00 - 18:00 | Arena Marquee
In this game you will play a member of a space fleet, survivors of a massive attack from the nation of Wolf – decimating and subjugating the other settled worlds. Together you will be trying to survive in space, flee further Wolf attacks and find a new home for your people – a New Eden.
The game runs for 8 to 18 players over 3 to 4 hours, split into 8 turns. The game plays in real time, so managing your time and delegating tasks is an important part of the game.
Each player will be assigned a role of one of the survivor fleet space ships and must work together to succeed. Each ship represents a team of players and each come from a different nation or colony from before the attack.
Beware, however, Wolf planted agents throughout the colonies before the attack and it’s highly probable that some will be hiding amongst other players in the fleet.
The rulebook is here and it’s advised players give it a read before they arrive.

Hear more about this event on our Strange Games Festival Radio YouTube Podcast

[18 spaces available]
Players should be 18+

D&D Adventurers League: The Frozen North
2024-08-24 15:00 - 19:00 | Willows3/RPG Glade
The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact.
This is the Adventurers League module DDAL10-01:
An avalanche strands you and your allies in the treacherous Spine of the World, and a relentless blizzard is quickly blowing away all hope of survival. Gather the surviving members of your caravan and strike out for shelter. Strike out for life!
This adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure.
You can pick up a character at the Festival or if you would like to make your own, all characters created for Adventurers League must follow specific guidelines, which can be found in the D&D Adventurers League Player’s Guide.

[5 spaces available]
Content warning: mild horror & combat, 14+
RPG Glade Table Number: 4

D&D Adventurers League: The Frozen North
2024-08-24 15:00 - 19:00 | Willows3/RPG Glade
The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact.
This is the Adventurers League module DDAL10-01:
An avalanche strands you and your allies in the treacherous Spine of the World, and a relentless blizzard is quickly blowing away all hope of survival. Gather the surviving members of your caravan and strike out for shelter. Strike out for life!
This adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure.
You can pick up a character at the Festival or if you would like to make your own, all characters created for Adventurers League must follow specific guidelines, which can be found in the D&D Adventurers League Player’s Guide.

[5 spaces available]
Content warning: mild horror & combat, 14+
RPG Glade Table Number: 3

D&D Adventurers League: The Frozen North
2024-08-24 19:00 - 23:00 | Willows3/RPG Glade
The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact.
This is the Adventurers League module DDAL10-01:
An avalanche strands you and your allies in the treacherous Spine of the World, and a relentless blizzard is quickly blowing away all hope of survival. Gather the surviving members of your caravan and strike out for shelter. Strike out for life!
This adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure.
You can pick up a character at the Festival or if you would like to make your own, all characters created for Adventurers League must follow specific guidelines, which can be found in the D&D Adventurers League Player’s Guide.

[5 spaces available]
Content warning: mild horror & combat, 14+
RPG Glade Table Number: 1

D&D Adventurers League: The Frozen North
2024-08-24 19:00 - 23:00 | Willows3/RPG Glade
The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact.
This is the Adventurers League module DDAL10-01:
An avalanche strands you and your allies in the treacherous Spine of the World, and a relentless blizzard is quickly blowing away all hope of survival. Gather the surviving members of your caravan and strike out for shelter. Strike out for life!
This adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure.
You can pick up a character at the Festival or if you would like to make your own, all characters created for Adventurers League must follow specific guidelines, which can be found in the D&D Adventurers League Player’s Guide.

[5 spaces available]
Content warning: mild horror & combat, 14+
RPG Glade Table Number: 2

D&D Adventurers League: Gnashing Teeth
2024-08-24 19:00 - 23:00 | Willows3/RPG Glade
The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact.
This is the Adventurers League module DDAL10-02:
The goliaths of Wyrmdoom Crag are a proud, but thankfully, generous people. Having provided you with shelter from the deadly wilds of Icewind Dale, they’ve asked you to look into the strange things that’ve been happening in and around their home.
This adventure is designed for 1st to 4th level characters. Characters outside of this level range can’t participate in this adventure.
You can pick up a character at the Festival or if you would like to make your own, all characters created for Adventurers League must follow specific guidelines, which can be found in the D&D Adventurers League Player’s Guide.

[5 spaces available]
Content warning: mild horror & combat, 14+
RPG Glade Table Number: 3

DIE RPG: I Go Infinite
2024-08-24 19:00 - 23:00 | Willows3/RPG Glade
RPG System: DIE
The Premise
You were big-name players on the Mugen Clash tournament circuit. You had successes and dramas playing a trading card game (TCG) professionally and now you’re older, busier… and broke. You’ve gathered at the house of your old friend, an Ex-Judge on the circuit, to sell the sealed box of 1st Edition cards they have stashed.
But at the meeting, your friend puts a condition on the sale of the cards that they hold so dear… play a little game with them. Winner takes all.
What is DIE?
It is D&D meets Jumanji. You play someone from the real world (a ‘Persona’) who is transported to a fantasy world built around their own experiences, dreams, dramas and fears. In that world, they play a powerful character (‘Paragon’) with unique class abilities, who is trying to find a way out.
In this particular scenario, you will be using your Mugen Clash cards to channel your abilities, summon monsters, change the environment and generally have a good time. We’ll be using physical TCG cards of all flavours to generate the powers of the Mugen Clash cards.
Be warned: In DIE, the GM assigns the Paragon classes to the players. Please be sure you’re ok with this.
What do I need to bring?
Pencils are always handy, paper if you’re a note-taker. I will provide character sheets and dice.
I will also be providing a selection of (randomly selected) cards from different TCGs for use in-game – but if you want to, you would be very welcome to bring your own. Only six will end up used in the game, it doesn’t matter what system they are from or that they are from the same system (tarot and other illustrated playing cards also welcome) though I would recommend a selection of imagery on the cards – some creatures/people, some environment, some weapons, etc.
What safety tools will be in play?
DIE comes with a set of steps called Preparing the Magic Circle, which includes agreeing on tone, rules around inter-party conflict, the impact of certain abilities on player agency, subject matter that is left out (and brought into) the game and the type of ending everyone is happy working towards.
I also use the X Card mechanic during play, which allows the game to be paused and adjusted as soon as a player hits an issue, and can be used by any player at any time. I will also be checking in and adjusting throughout.
It is important to emphasise that DIE is a highly collaborative game, which gives players a lot of agency over the world and what happens in it – but that freedom requires a lot of negotiation-on-the-move and respect for everyone at the table. That’s what I’ll be there to facilitate.

[5 spaces available]
Ages 12+

RPG Glade Table Number: 5

Mini-MegaGame: The Raven Banner
2024-08-25 10:00 - 13:00 | Arena Marquee
For decades Danish raiders have been pillaging the coasts of England, but recently the “Great Heathen Army” conquered the northernmost kingdom of Northumbria.
As a Saxon aristocrat or Danish raider you will be fighting and negotiating to ensure the best future for yourselves in this chaotic and violent era.
The Raven Banner is a small Megagame for up to 16 players that recreates the 9th century Viking Invasion of England and the establishment of Danelaw.
The game is suitable for players new to this type of game and requires no prior historical knowledge of the period.
The rulebook is here and it’s advised players give it a read before they arrive.

[16 space available]
Players should be 18+
