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X-WR-CALDESC:Events for Strange Games Festival
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DTSTART;TZID=Europe/London:20240825T150000
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DTSTAMP:20240716T174915Z
CREATED:20240716T171710Z
LAST-MODIFIED:20240716T174915Z
UID:10000486-1724598000-1724605200@strangegamesfestival.co.uk
SUMMARY:D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)
DESCRIPTION:The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact. \nThis is the Adventurers League module DDAL10-00a&b:\nA trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures\, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North. \nThis is the best starting point for playing Adventurers League at the Festival as this adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure. \nYou can pick up a character at the Festival or if you would like to make your own\, all characters created for Adventurers League must follow specific guidelines\, which can be found in the D&D Adventurers League Player’s Guide. \n  \n[5 spaces available] \nBeginner-friendly\, 14+\nContent warning: mild horror & combat \nRPG Glade Table Number: 1
URL:https://strangegamesfestival.co.uk/event/dd-adventurers-league-ice-road-trackers-unsure-footing-and-chilled-drinks-7
LOCATION:Willows3/RPG Glade
CATEGORIES:Early Sign-Up Required,Role-Playing Game
GEO:50.860487;0.238013
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BEGIN:VEVENT
DTSTART;TZID=Europe/London:20240825T120000
DTEND;TZID=Europe/London:20240825T140000
DTSTAMP:20240716T174846Z
CREATED:20240716T173403Z
LAST-MODIFIED:20240716T174846Z
UID:10000493-1724587200-1724594400@strangegamesfestival.co.uk
SUMMARY:D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)
DESCRIPTION:The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact. \nThis is the Adventurers League module DDAL10-00c&d:\nA trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures\, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North. \nThis is the best starting point for playing Adventurers League at the festival as this adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure. You can pick up a character at the festival or if you would like to make your own\, all characters created for Adventurers League must follow specific guidelines\, which can be found in the D&D Adventurers League Player’s Guide. \n  \n[5 spaces available] \nBeginner-friendly\, 14+\nContent warning: mild horror & combat \nRPG Glade Table Number: 1
URL:https://strangegamesfestival.co.uk/event/dd-adventurers-league-ice-road-trackers-cold-welcome-and-warm-bodies-4
LOCATION:Willows3/RPG Glade
CATEGORIES:Early Sign-Up Required,Role-Playing Game
GEO:50.860487;0.238013
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20240825T100000
DTEND;TZID=Europe/London:20240825T120000
DTSTAMP:20240716T174833Z
CREATED:20240716T171730Z
LAST-MODIFIED:20240716T174833Z
UID:10000488-1724580000-1724587200@strangegamesfestival.co.uk
SUMMARY:D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)
DESCRIPTION:The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact. \nThis is the Adventurers League module DDAL10-00a&b:\nA trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures\, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North. \nThis is the best starting point for playing Adventurers League at the Festival as this adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure. \nYou can pick up a character at the Festival or if you would like to make your own\, all characters created for Adventurers League must follow specific guidelines\, which can be found in the D&D Adventurers League Player’s Guide. \n  \n[5 spaces available] \nBeginner-friendly\, 14+\nContent warning: mild horror & combat \nRPG Glade Table Number: 1
URL:https://strangegamesfestival.co.uk/event/dd-adventurers-league-ice-road-trackers-unsure-footing-and-chilled-drinks-8
LOCATION:Willows3/RPG Glade
CATEGORIES:Early Sign-Up Required,Role-Playing Game
GEO:50.860487;0.238013
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