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PRODID:-//Strange Games Festival - ECPv6.15.20//NONSGML v1.0//EN
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X-WR-CALNAME:Strange Games Festival
X-ORIGINAL-URL:https://strangegamesfestival.co.uk
X-WR-CALDESC:Events for Strange Games Festival
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X-Robots-Tag:noindex
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TZID:Europe/London
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DTSTART:20230326T010000
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BEGIN:VEVENT
DTSTART;TZID=Europe/London:20240826T090000
DTEND;TZID=Europe/London:20240826T130000
DTSTAMP:20260412T215104
CREATED:20240716T182622Z
LAST-MODIFIED:20240716T182946Z
UID:10000507-1724662800-1724677200@strangegamesfestival.co.uk
SUMMARY:D&D Adventurers League: Divining Evil
DESCRIPTION:The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact. \nThis is the Adventurers League module DDAL10-03:\nA gruesome murder sends you into the frozen wastes in search of answers. Will you find what you seek\, or will your journey simply create more questions? \nThis adventure is designed for 1st to 4th level characters. Characters outside of this level range can’t participate in this adventure. \nYou can pick up a character at the Festival or if you would like to make your own\, all characters created for Adventurers League must follow specific guidelines\, which can be found in the D&D Adventurers League Player’s Guide. \n  \n[5 spaces available] \nContent warning: mild horror & combat\, 14+ \nRPG Glade Table Number: 3
URL:https://strangegamesfestival.co.uk/event/dd-adventurers-league-divining-evil-2
LOCATION:Willows3/RPG Glade
CATEGORIES:Early Sign-Up Required,Role-Playing Game
GEO:50.860487;0.238013
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20240825T140000
DTEND;TZID=Europe/London:20240825T180000
DTSTAMP:20260412T215104
CREATED:20240716T182545Z
LAST-MODIFIED:20240716T182950Z
UID:10000506-1724594400-1724608800@strangegamesfestival.co.uk
SUMMARY:D&D Adventurers League: Divining Evil
DESCRIPTION:The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact. \nThis is the Adventurers League module DDAL10-03:\nA gruesome murder sends you into the frozen wastes in search of answers. Will you find what you seek\, or will your journey simply create more questions? \nThis adventure is designed for 1st to 4th level characters. Characters outside of this level range can’t participate in this adventure. \nYou can pick up a character at the Festival or if you would like to make your own\, all characters created for Adventurers League must follow specific guidelines\, which can be found in the D&D Adventurers League Player’s Guide. \n  \n[5 spaces available] \nContent warning: mild horror & combat\, 14+ \nRPG Glade Table Number: 2
URL:https://strangegamesfestival.co.uk/event/dd-adventurers-league-divining-evil
LOCATION:Willows3/RPG Glade
CATEGORIES:Early Sign-Up Required,Role-Playing Game
GEO:50.860487;0.238013
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20240824T170000
DTEND;TZID=Europe/London:20240824T190000
DTSTAMP:20260412T215104
CREATED:20240716T173439Z
LAST-MODIFIED:20240716T174812Z
UID:10000494-1724518800-1724526000@strangegamesfestival.co.uk
SUMMARY:D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)
DESCRIPTION:The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact. \nThis is the Adventurers League module DDAL10-00c&d:\nA trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures\, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North. \nThis is the best starting point for playing Adventurers League at the festival as this adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure. You can pick up a character at the festival or if you would like to make your own\, all characters created for Adventurers League must follow specific guidelines\, which can be found in the D&D Adventurers League Player’s Guide. \n  \n[5 spaces available] \nBeginner-friendly\, 14+\nContent warning: mild horror & combat \nRPG Glade Table Number: 2
URL:https://strangegamesfestival.co.uk/event/dd-adventurers-league-ice-road-trackers-cold-welcome-and-warm-bodies-5
LOCATION:Willows3/RPG Glade
CATEGORIES:Early Sign-Up Required,Role-Playing Game
GEO:50.860487;0.238013
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20240824T150000
DTEND;TZID=Europe/London:20240824T170000
DTSTAMP:20260412T215104
CREATED:20240716T170821Z
LAST-MODIFIED:20240716T174735Z
UID:10000484-1724511600-1724518800@strangegamesfestival.co.uk
SUMMARY:D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)
DESCRIPTION:The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact. \nThis is the Adventurers League module DDAL10-00a&b:\nA trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures\, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North. \nThis is the best starting point for playing Adventurers League at the Festival as this adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure. \nYou can pick up a character at the Festival or if you would like to make your own\, all characters created for Adventurers League must follow specific guidelines\, which can be found in the D&D Adventurers League Player’s Guide. \n  \n[5 spaces available] \nBeginner-friendly\, 14+\nContent warning: mild horror & combat \nRPG Glade Table Number: 2
URL:https://strangegamesfestival.co.uk/event/dd-adventurers-league-ice-road-trackers-unsure-footing-and-chilled-drinks-3
LOCATION:Willows3/RPG Glade
CATEGORIES:Early Sign-Up Required,Role-Playing Game
GEO:50.860487;0.238013
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20240823T193000
DTEND;TZID=Europe/London:20240823T233000
DTSTAMP:20260412T215104
CREATED:20240718T212534Z
LAST-MODIFIED:20240823T101217Z
UID:10000535-1724441400-1724455800@strangegamesfestival.co.uk
SUMMARY:Call of Cthulhu\, 7th Edition
DESCRIPTION:The session will see a group of adventurers become unlikely investigators after their holiday aboard the Orient Express is derailed by horror and intrigue following the death of a fellow passenger under mysterious circumstances. \n  \nContent warnings: Mild content warnings for death and possible drug references. \n[5 spaces available] \nRPG Glade Table Number: 1 \n 
URL:https://strangegamesfestival.co.uk/event/call-of-cthulhu-7th-edition
LOCATION:Willows3/RPG Glade
CATEGORIES:Early Sign-Up Required,Role-Playing Game
GEO:50.860487;0.238013
END:VEVENT
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