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D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)
Sunday, August 25 @ 12:00 pm - 2:00 pm
The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character’s progress and loot intact.
This is the Adventurers League module DDAL10-00c&d:
A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North.
This is the best starting point for playing Adventurers League at the festival as this adventure is designed for level 1 & 2 characters. Characters outside of this level range can’t participate in this adventure. You can pick up a character at the festival or if you would like to make your own, all characters created for Adventurers League must follow specific guidelines, which can be found in the D&D Adventurers League Player’s Guide.
[5 spaces available]
Beginner-friendly, 14+
Content warning: mild horror & combat
RPG Glade Table Number: 2