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Deathbringer Meets, Sailors on the Starless Sea, DnD
Sunday, August 28, 2022 @ 4:00 pm - 9:00 pm
You have been tasked with rescuing the villagers that have been going missing from your home hamlet of Floxfield, the town elders look to you in this time of desperation. The keep looming high on the hill has long been a source of fearsome tales and terrible legends, all clues point to this location for the source of the abductions of your fellow towns folk.as the towns heroes you don your armour and raise your sword and swear to put of a stop to the era of fear to the hamlet of Floxfield.
Duration of the game 3-5 hours
Content warning: Body horror
X card will be in use
The system: Deathbringer/Dungeon crawl classics
Deathbringer is a rules light version of the world’s most popular roleplaying game and plays very similar to DnD 5e or other retro clones of DnD. The game does have some differences which I think will make it a lot of fun for a one shot, highlights are deathbringer dice which are dice that allow you to roll a D6 to increase a D20 roll or do D6 extra damage or a D6 to reduce damage.
Spells do not have slots but use a roll over system and the higher you roll the more potent the spell, for this we will be using DCC (dungeon crawl classics) spell tables for. For more information please feel free to message me or check out this video Deathbringer RPG Walkthrough (Ep. 265)
Characters start at level 2
DEATHBRINGER Hit Dice: d10. Use any armor or weapons. Spend a Deathbringer Die to make one extra attack. Second attack at 5 th level. To start: doublet, shield, 2 weapons
GRIMSCRIBE Hit Dice= d6. Cannot wear armor. No spell slots. Roll to cast, DC 10. On a roll of Natural 1 gain 1 Corruption and roll on the Miscast Table. Gains spells by finding scrolls, spell books, or by having a friendly higher-level magic user teach them to you. You are a living grimoire, must tattoo all spells on your skin. To Start: 4 first level spells, dagger.
SCOUNDREL Hit Dice= d8. Light armor only. Advantage when attempting stealth, climbing, listening, lockpicking, searching, etc. +4 to hit and double damage from behind. To Start: leather jacket, club or dagger, thieves’ tools, rope, grappling hook, lucky charm.
PLAGUE DOCTOR Hit Dice= d6. Leather armor only. Cure Wounds once per patient per day, Cure Disease & Cure Poison 1x per day. Create d4 potions a day (1) acid splash (2) sleep (3) poison spray (4) bomb [d10] (5) healing [d6] (6) hallucinations To Start: Leather beak mask and coat, meat cleaver, medical kit, very suspicious diploma
WITCH HUNTER Hit Dice= d8. Light armor. Cast Detect Evil and Protection from Evil 1x per day; Turn Undead at will. To Start: leather coat, club, crossbow, holy symbol, 6 torches
About Me: My name is Matt, i’ve been playing and mainly GMing RPG’s since the 80’s. I run a couple of games a week at the moment for a London club London Rpg Community but these games generally run online at the moment.
[5 available spaces] Under-18s must be accompanied