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Dread

Chapel
Attendance: 5 / 5

Modern horror RPG using jenga rather than dice. Try and escape a camping trip gone horribly wrong but maybe don't get too attached to your character.   Content warnings: horror, gore and injury detail, character death, swearing 18+, adults only

Event Series Strange Traitors

The Strange Traitors – Round Table

Chapel

A three day version of BBCs The Traitors, but without the £100k prize or Claudia Winkleman. Designed to happen alongside whatever else you want to do at the festival. An unknown number of Traitors have infiltrated the Faithful. Can the Faithful work together to identify and banish them before the Traitors murder them in their… Read More »The Strange Traitors – Round Table

Sign

Chapel
Attendance: 6 / 6

A live-action game based on the true story of Nicaraguan Sign Language, where deaf children in a country with no official sign language spontaneously created their own. Players embody students on their first day of school. Along the way, they'll make friends, learn about themselves and build their own language together piece by piece. Players… Read More »Sign

Speakeasy

Chapel
Attendance: 40 / 40

Due to popular demand a second Speakeasy has opened! For fairness, please only sign up to this game if you did not attend Saturday's Speakeasy   The Fed's have gotten into the Speakeasy Everyone has a secret role of Fed or Mob and a secret codeword that matches players on their team. You have 1… Read More »Speakeasy

Event Series Strange Traitors

The Strange Traitors – Mourning Briefing

Chapel

A three day version of BBCs The Traitors, but without the £100k prize or Claudia Winkleman. Designed to happen alongside whatever else you want to do at the festival. An unknown number of Traitors have infiltrated the Faithful. Can the Faithful work together to identify and banish them before the Traitors murder them in their… Read More »The Strange Traitors – Mourning Briefing

Event Series Strange Traitors

The Strange Traitors – Round Table

Chapel

A three day version of BBCs The Traitors, but without the £100k prize or Claudia Winkleman. Designed to happen alongside whatever else you want to do at the festival. An unknown number of Traitors have infiltrated the Faithful. Can the Faithful work together to identify and banish them before the Traitors murder them in their… Read More »The Strange Traitors – Round Table

Speakeasy

Chapel
Attendance: 40 / 40

The Fed's have gotten into the Speakeasy Everyone has a secret role of Fed or Mob and a secret codeword that matches players on their team. You have 1 hour to work out who is friend and foe and to collect as much information from your foes.   Under 18s should be accompanied by a… Read More »Speakeasy

2 Rooms and a Boom

Chapel
Attendance: 47 / ∞

A Bomber, A President and a load of Hostages being swapped. Are you trying to protect the President, or do you want them in the Room with the Bomber. Try to work out who is on your team, where the key players are and get them in the right room...Oh and you only have 15… Read More »2 Rooms and a Boom

Event Series Strange Traitors

The Strange Traitors – Mourning Briefing

Chapel

A three day version of BBCs The Traitors, but without the £100k prize or Claudia Winkleman. Designed to happen alongside whatever else you want to do at the festival. An unknown number of Traitors have infiltrated the Faithful. Can the Faithful work together to identify and banish them before the Traitors murder them in their… Read More »The Strange Traitors – Mourning Briefing

Alice is Missing

Chapel
Attendance: 4 / 4

A silent role-playing game about the disappearance of Alice Briarwood, a high school junior in the small town of Silent Falls. Players will take on the roles of Alice’s friends and attempt to solve the mystery of her disappearance. The game is played live and without verbal communication. Players inhabit their character for the entirety… Read More »Alice is Missing

Midsummer Masquerade

Chapel
Attendance: 5 / 5

This a roleplaying game intended to run over a single evening, focused on atmosphere, discovery, and character interaction. It will be rules light, using the Fate RPG system, and open to all levels of experience! Aiming for a tone of mildly spooky fairytale and eery whimsy. Likely to have little to no combat. It is… Read More »Midsummer Masquerade

2 Rooms & a Boom

Chapel
Attendance: 0 / ∞

Rolling 15-20 minute games within this two hour window.