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Diplomacy (Game 1)

Willows3 (E)
Attendance: 7 / 7

Take control of one of the great powers at the start of WWI and through flimsy truces, questionable alliances, and inevitable betrayal come to dominate the game. Each turn you’ll spend time discussing plans with others and writing orders for your troops in secret. Note: Sign-ups for this game will open earlier than most events,… Read More »Diplomacy (Game 1)

Diplomacy (Game 2)

Willows3 (W)
Attendance: 7 / 7

Take control of one of the great powers at the start of WWI and through flimsy truces, questionable alliances, and inevitable betrayal come to dominate the game. Each turn you’ll spend time discussing plans with others and writing orders for your troops in secret. Note: Sign-ups for this game will open earlier than most events,… Read More »Diplomacy (Game 2)

Faerie Well

Woodland Glade
Attendance: 4 / 4

The Queen of the Summer Court has assembled a small party of inexperienced adventurers to retrieve a wondrous treasure from a rarely accessible pocket dimension. Time is of the essence and the possibility of a rival party seeking out the same treasure is very real! This adventure is for 3, or 4, 1st Level Characters.… Read More »Faerie Well

An Elf Named ‘Roots’

Woodland Glade
Attendance: 20 / 20

A D&D 5e combat-heavy adventure for x4 5th level characters. Note: Sign-ups for this game will open earlier than most events, at 10am Sunday 21st August Under-18s must be accompanied. Estimated 3-5h long

Strange Traitors

The Strange Traitors – Introductions

Arena
Attendance: 16 / 16

A three day version of BBCs The Traitors, but without the £100k prize or Claudia Winkleman. Designed to happen alongside whatever else you want to do at the festival. An unknown number of Traitors have infiltrated the Faithful. Can the Faithful work together to identify and banish them before the Traitors murder them in their… Read More »The Strange Traitors – Introductions

Darkness Visible

Birches3
Attendance: 6 / 6

A Call of Cthulhu - Candlelight adventure. This adventure is set in the late Elizabethan Age. Players are members of Govt's secret company - The Black Company who are tasked with rooting out treason and heresy. This time the Company must secure a foreign Agent, who is guilty of sedition and treason, and ensure that… Read More »Darkness Visible

Acting Up in Lankhmar (DCC)

Birches1 (N)
Attendance: 3 / 4

A corrupt Duke of Lankhmar's foibles paraded before the masses for their entertainment puts an acting troupe in trouble. Threatened by the insulted Duke and his private guard, the performers need assistance to make it through their final performance of 'The Fiascos of Duke Hogfat.' With nobody else to turn to, the troupe hires the… Read More »Acting Up in Lankhmar (DCC)

Firefly: Novices

Activity Centre
Attendance: 4 / 4

Recommended for players new to Firefly. I'll run another game for those with experience of one game or more. Fictitious people may die

D&D

Birches1 (S)
Attendance: 6 / 6

This one-shot is both beginner friendly and welcoming to more experienced players. We’ve had lots of success before at strange games and though we don’t yet know whether players are going to be swashbuckling pirates, underdark delving adventurers, or heroic protectors against a growing evil, we do know that it’ll be fun for everyone rolling… Read More »D&D

Escape From Dino Island!

Scout Glade
Attendance: 6 / 6

Escape from Dino Island is a thrilling adventure game about intrepid heroes trapped on an island overrun with creatures from a lost age—dinosaurs! Players take on the role of everyday people who are brave and competent, but also in over their head. The game is designed to help you create the kind of stories that… Read More »Escape From Dino Island!

Alien RPG – Fallout

Birches1 (N)
Attendance: 4 / 4

This short adventure is a one-act scenario for the ALIEN roleplaying game. The scenario is designed to provide a brief taste of ALIEN RPG Cinematic gameplay. In this scenario, the players take the roles of a free trader and a group of scientists operating out of Tark-Weyland Station in the Three World Empire’s (3WE) Weyland… Read More »Alien RPG – Fallout

By the pricking of my thumb….

Birches3
Attendance: 6 / 6

A Call of Cthulhu by Candlelight Adventure. Set in the late Elizabethan Age. Players are members of the Black Company, tasked with the protection of the Realm. A peer of the realm has died in mysterious and sinister circumstances, the company must investigate, and if required bring those to justice who have plotted foul deeds.… Read More »By the pricking of my thumb….

Frozen in Time (DCC)

Willows3 (E)
Attendance: 6 / 6

Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local barbarians tribes have shunned the sinister glacier, knowing it as a taboo land that slays all who tread its frigid expanse. Three days ago, the Ghost Ice suddenly shattered, revealing hints at deeper mysteries entombed within its icy grasp.… Read More »Frozen in Time (DCC)

Speakeasy

Chapel
Attendance: 40 / 40

The Fed's have gotten into the Speakeasy Everyone has a secret role of Fed or Mob and a secret codeword that matches players on their team. You have 1 hour to work out who is friend and foe and to collect as much information from your foes.   Under 18s should be accompanied by a… Read More »Speakeasy

Darkest Night

Birches3
Attendance: 6 / 6

Call of Cthulhu Candlelight Elizabethan Era Darkest Night is an adventure set in the murky backwaters of London in the late Elizabethan Age. Players are members of the Virtuous Honour Company, but those qualities are missing, as the Company seeks to make enough in coins to buy another drink..and hopefully live another day. A tale… Read More »Darkest Night

Marvel Champions: The Card Game

Activity Centre
Attendance: 3 / 4

Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game® for one to four players! Each player will embody an iconic hero from the Marvel Universe as we battle to stop infamous villains from enacting their devious schemes. For this scenario, the Avengers, the Guardians of the Galaxy, the… Read More »Marvel Champions: The Card Game

Werewolf TTRPG

Scout Glade
Attendance: 4 / 4

In the world of darkness the apocalypse is fast approaching and a group of garou, werewolves, are all that protects a Sussex site of natural beauty from being destroyed or worse by the ruinous powers of the wyrm. You’ll be playing a pack of Gaia’s strongest warriors as you manipulate, sneak, and most likely murder… Read More »Werewolf TTRPG

Battlestar Galactica – Game 1

Willows3 (E)
Attendance: 6 / 9

All expansions available. Suspicions, blind accusations and cutthroat survival are the name of the game.   Age 12+, some adult content and character assassination etc Under 18s should be accompanied by a responsible adult

Deep Rock Galactic

Birches1 (N)
Attendance: 4 / 4

A brand new, cooperative board game based on the awesome dwarf mining game! Brave the depths of the planet Hoxus to mine precious minerals while fighting off hordes of Bugs. Have a beer. Mine Rocks. Kill Bugs. ROCK AND STONE.   Under 18s should be accompanied by a responsible adult  

Speakeasy

Chapel
Attendance: 40 / 40

Due to popular demand a second Speakeasy has opened! For fairness, please only sign up to this game if you did not attend Saturday's Speakeasy   The Fed's have gotten into the Speakeasy Everyone has a secret role of Fed or Mob and a secret codeword that matches players on their team. You have 1… Read More »Speakeasy

Frostgrave

Birches1 (S)

A one-off Frostgrave scenario! All participating players can bring their own warband (even if it's currently running in another campaign) and I'll run a scenario involving treasure, a Big Bad Boss and some other very exciting features. Using a custom experience table, this turn-limited session will have interesting goals and challenges which will invite creative… Read More »Frostgrave

D&D 5E – Ice Road Trackers

Birches1 (N)
Attendance: 6 / 6

A Rime of the Frostmaiden Adventurer’s League Adventure. A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favour in exchange for answers about what’s happening in the cold and frozen… Read More »D&D 5E – Ice Road Trackers

Avatar Legends: The Roleplaying Game

Scout Glade
Attendance: 5 / 5

Avatar Legends: The RPG is a heroic fantasy game set in the universe of Avatar: The Last Airbender and The Legend of Korra in which you and your friends take on the role of young heroes from across the Four Nations who have joined together to make the world a better place. This particular adventure… Read More »Avatar Legends: The Roleplaying Game

Battlestar Galactica – Game 2

Willows3 (E)
Attendance: 9 / 9

All expansions available. Suspicions, blind accusations and cutthroat survival are the name of the game.   Age 12+, some adult content and character assassination etc Under 18s should be accompanied by a responsible adult

Yuok River Rescue

Birches1 (N)
Attendance: 6 / 8

Using D&D 5e in a Planescape-inspired contemporary fantasy setting, this mystery sees players investigate a string of disappearances occurring around the river Yuok. A role-play heavy one-shot using battlemaps and miniatures. Contact Jinny/TheSphericalCat on Discord with any questions and for character creation when you register! Content warning: there will be threat of drowning, and this… Read More »Yuok River Rescue

Strange Traitors: Series 2

Strange Traitors: Series 2

Main Campfire
Attendance: 17 / 16

Last year we had attempted assassinations, clandestine conversations and a faithful win at the final five. For 2024 we're running another festival long version of The Traitors, but without the £100k prize or Claudia Winkleman. Designed to happen alongside whatever else you're doing at the festival. Traitors have infiltrated the Faithful. Can the Faithful work… Read More »Strange Traitors: Series 2

Mini-MegaGame: Heist!

Arena Marquee
Attendance: 10 / 10

'Heist!' is an asymmetric crime caper that puts players in the roles of both a heist crew inside a bank, and the authorities outside trying to stop them. Players join one of two teams - either the misfit thieves, trying to manage the confusion within the bank and keep their team together, or the authorities,… Read More »Mini-MegaGame: Heist!

Call of Cthulhu, 7th Edition

Willows3/RPG Glade

The session will see a group of adventurers become unlikely investigators after their holiday aboard the Orient Express is derailed by horror and intrigue following the death of a fellow passenger under mysterious circumstances.   Content warnings: Mild content warnings for death and possible drug references. RPG Glade Table Number: 1  

Strange Traitors: Series 2

Strange Traitors: Series 2

Main Campfire
Attendance: 17 / 16

Last year we had attempted assassinations, clandestine conversations and a faithful win at the final five. For 2024 we're running another festival long version of The Traitors, but without the £100k prize or Claudia Winkleman. Designed to happen alongside whatever else you're doing at the festival. Traitors have infiltrated the Faithful. Can the Faithful work… Read More »Strange Traitors: Series 2

D&D Adventurers League: Ice Road Trackers

D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

Willows3/RPG Glade
Attendance: 4 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-00a&b: A trek toward Icewind Dale turns deadly when an… Read More »D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

D&D Adventurers League: Ice Road Trackers

D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-00a&b: A trek toward Icewind Dale turns deadly when an… Read More »D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

S.P.I.E.S.

S.P.I.E.S. (Inspired by Speakeasy)

Rifle Range
Attendance: 52 / 60

S.P.I.E.S. Inspired by Speakeasy You find yourself at the International Espionage Society's yearly convention for the world's greatest Spies. Time is short, so you need to mingle and get as much Intel from them as possible. Don't worry, you're not alone on this mission, you just don't know who else the agency sent in...Thankfully, due… Read More »S.P.I.E.S. (Inspired by Speakeasy)

Mini-MegaGame: The Last Final Conference

Arena Marquee
Attendance: 30 / 30

The galaxy is on the verge of destruction, and this peace conference is the last hope for bringing about peace amongst the four dominant empires - Karimen, Vashuto, Barin, and Sojuk. However, achieving peace is not a simple task as each empire has its own interests, ambitions, and fears. The negotiations will be fierce, and… Read More »Mini-MegaGame: The Last Final Conference

D&D Adventurers League: Ice Road Trackers

D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)

Willows3/RPG Glade
Attendance: 4 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-00c&d: A trek toward Icewind Dale turns deadly when an… Read More »D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)

D&D Adventurers League: Ice Road Trackers

D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-00c&d: A trek toward Icewind Dale turns deadly when an… Read More »D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)

Girl By Moonlight: On a Sea of Stars.

Willows3/RPG Glade
Attendance: 4 / 4

High-stakes drama about humanity facing extinction, strange landscapes, massive aliens, and fortified cities. Uses the forged in the dark system.   RPG Glade Table Number: 6

S.P.I.E.S.

S.P.I.E.S. (Inspired by Speakeasy)

Rifle Range
Attendance: 57 / 60

S.P.I.E.S. Inspired by Speakeasy You find yourself at the International Espionage Society's yearly convention for the world's greatest Spies. Time is short, so you need to mingle and get as much Intel from them as possible. Don't worry, you're not alone on this mission, you just don't know who else the agency sent in...Thankfully, due… Read More »S.P.I.E.S. (Inspired by Speakeasy)

Mansions of Madness

Activity Centre
Attendance: 5 / 5

That the influence of the old house was unwholesome, he could not deny; but traces of his early morbid interest still held him there. He argued that the fever alone was responsible for his nightly phantasies, and that when the touch abated he would be free from the monstrous visions. Those visions, however, were of… Read More »Mansions of Madness

Mini-MegaGame: Den of Wolves – New Eden

Mini-MegaGame: Den of Wolves – New Eden

Arena Marquee
Attendance: 18 / 18

In this game you will play a member of a space fleet, survivors of a massive attack from the nation of Wolf - decimating and subjugating the other settled worlds. Together you will be trying to survive in space, flee further Wolf attacks and find a new home for your people - a New Eden.… Read More »Mini-MegaGame: Den of Wolves – New Eden

D&D Adventurers League: Ice Road Trackers

D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-00a&b: A trek toward Icewind Dale turns deadly when an… Read More »D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

D&D Adventurers League: Ice Road Trackers

D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-00a&b: A trek toward Icewind Dale turns deadly when an… Read More »D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

D&D Adventurers League: The Frozen North

D&D Adventurers League: The Frozen North

Willows3/RPG Glade
Attendance: 4 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-01: An avalanche strands you and your allies in the… Read More »D&D Adventurers League: The Frozen North

D&D Adventurers League: The Frozen North

D&D Adventurers League: The Frozen North

Willows3/RPG Glade
Attendance: 4 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-01: An avalanche strands you and your allies in the… Read More »D&D Adventurers League: The Frozen North

D&D Adventurers League: Ice Road Trackers

D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-00c&d: A trek toward Icewind Dale turns deadly when an… Read More »D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)

D&D Adventurers League: Ice Road Trackers

D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-00c&d: A trek toward Icewind Dale turns deadly when an… Read More »D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)

Strange Traitors: Series 2

Strange Traitors: Series 2

Main Campfire
Attendance: 17 / 16

Last year we had attempted assassinations, clandestine conversations and a faithful win at the final five. For 2024 we're running another festival long version of The Traitors, but without the £100k prize or Claudia Winkleman. Designed to happen alongside whatever else you're doing at the festival. Traitors have infiltrated the Faithful. Can the Faithful work… Read More »Strange Traitors: Series 2

S.P.I.E.S.

S.P.I.E.S. (Inspired by Speakeasy)

Rifle Range
Attendance: 36 / 60

S.P.I.E.S. Inspired by Speakeasy You find yourself at the International Espionage Society's yearly convention for the world's greatest Spies. Time is short, so you need to mingle and get as much Intel from them as possible. Don't worry, you're not alone on this mission, you just don't know who else the agency sent in...Thankfully, due… Read More »S.P.I.E.S. (Inspired by Speakeasy)

D&D Adventurers League: The Frozen North

D&D Adventurers League: The Frozen North

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-01: An avalanche strands you and your allies in the… Read More »D&D Adventurers League: The Frozen North

D&D Adventurers League: The Frozen North

D&D Adventurers League: The Frozen North

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-01: An avalanche strands you and your allies in the… Read More »D&D Adventurers League: The Frozen North

D&D Adventurers League: Gnashing Teeth

D&D Adventurers League: Gnashing Teeth

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-02: The goliaths of Wyrmdoom Crag are a proud, but… Read More »D&D Adventurers League: Gnashing Teeth

DIE RPG: I Go Infinite

Willows3/RPG Glade
Attendance: 5 / 5

RPG System: DIE The Premise You were big-name players on the Mugen Clash tournament circuit. You had successes and dramas playing a trading card game (TCG) professionally and now you’re older, busier... and broke. You’ve gathered at the house of your old friend, an Ex-Judge on the circuit, to sell the sealed box of 1st… Read More »DIE RPG: I Go Infinite

Strange Traitors: Series 2

Strange Traitors: Series 2

Main Campfire
Attendance: 17 / 16

Last year we had attempted assassinations, clandestine conversations and a faithful win at the final five. For 2024 we're running another festival long version of The Traitors, but without the £100k prize or Claudia Winkleman. Designed to happen alongside whatever else you're doing at the festival. Traitors have infiltrated the Faithful. Can the Faithful work… Read More »Strange Traitors: Series 2

D&D Adventurers League: Ice Road Trackers

D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-00a&b: A trek toward Icewind Dale turns deadly when an… Read More »D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

D&D Adventurers League: Ice Road Trackers

D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

Willows3/RPG Glade
Attendance: 4 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-00a&b: A trek toward Icewind Dale turns deadly when an… Read More »D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

Mini-MegaGame: The Raven Banner

Arena Marquee
Attendance: 13 / 16

For decades Danish raiders have been pillaging the coasts of England, but recently the “Great Heathen Army” conquered the northernmost kingdom of Northumbria. As a Saxon aristocrat or Danish raider you will be fighting and negotiating to ensure the best future for yourselves in this chaotic and violent era. The Raven Banner is a small… Read More »Mini-MegaGame: The Raven Banner

D&D Adventurers League: Gnashing Teeth

D&D Adventurers League: Gnashing Teeth

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-02: The goliaths of Wyrmdoom Crag are a proud, but… Read More »D&D Adventurers League: Gnashing Teeth

D&D Adventurers League: Gnashing Teeth

D&D Adventurers League: Gnashing Teeth

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-02: The goliaths of Wyrmdoom Crag are a proud, but… Read More »D&D Adventurers League: Gnashing Teeth

D&D Adventurers League: Ice Road Trackers

D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-00c&d: A trek toward Icewind Dale turns deadly when an… Read More »D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)

D&D Adventurers League: Ice Road Trackers

D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-00c&d: A trek toward Icewind Dale turns deadly when an… Read More »D&D Adventurers League: Ice Road Trackers (Cold Welcome and Warm Bodies)

Mini-MegaGame: Den of Wolves – New Eden

Mini-MegaGame: Den of Wolves – New Eden

Arena Marquee
Attendance: 18 / 18

In this game you will play a member of a space fleet, survivors of a massive attack from the nation of Wolf - decimating and subjugating the other settled worlds. Together you will be trying to survive in space, flee further Wolf attacks and find a new home for your people - a New Eden.… Read More »Mini-MegaGame: Den of Wolves – New Eden

D&D Adventurers League: Divining Evil

Willows3/RPG Glade
Attendance: 4 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-03: A gruesome murder sends you into the frozen wastes… Read More »D&D Adventurers League: Divining Evil

Star Wars TTRPG

Willows3/RPG Glade
Attendance: 5 / 5

Prepare to shoot first in the high stakes game of Edge of Empire, you're not a jedi and the force probably still has your old address. No my unfortunate friend, you're a smuggler or an out of favour politico sitting on the edge of the empire's control trying to avoid the dangers of criminal groups or… Read More »Star Wars TTRPG

D&D Adventurers League: Ice Road Trackers

D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-00a&b: A trek toward Icewind Dale turns deadly when an… Read More »D&D Adventurers League: Ice Road Trackers (Unsure Footing and Chilled Drinks)

Strange Traitors: Series 2

Strange Traitors: Series 2

Main Campfire
Attendance: 17 / 16

Last year we had attempted assassinations, clandestine conversations and a faithful win at the final five. For 2024 we're running another festival long version of The Traitors, but without the £100k prize or Claudia Winkleman. Designed to happen alongside whatever else you're doing at the festival. Traitors have infiltrated the Faithful. Can the Faithful work… Read More »Strange Traitors: Series 2

D&D Adventurers League EPIC: Terror in Ten Towns

Willows3/RPG Glade
Attendance: 30 / 30

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDEP10-01 (EPIC): This epic adventure is a multi-table event, with… Read More »D&D Adventurers League EPIC: Terror in Ten Towns

D&D Adventurers League: Gnashing Teeth

D&D Adventurers League: Gnashing Teeth

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-02: The goliaths of Wyrmdoom Crag are a proud, but… Read More »D&D Adventurers League: Gnashing Teeth

D&D Adventurers League: Gnashing Teeth

D&D Adventurers League: Gnashing Teeth

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-02: The goliaths of Wyrmdoom Crag are a proud, but… Read More »D&D Adventurers League: Gnashing Teeth

D&D Adventurers League: Divining Evil

Willows3/RPG Glade
Attendance: 5 / 5

The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact. This is the Adventurers League module DDAL10-03: A gruesome murder sends you into the frozen wastes… Read More »D&D Adventurers League: Divining Evil

RPG: The Count, the Castle, the Curse

Willows3/RPG Glade
Attendance: 6 / 5

You accepted an invitation to dine at the Count's many-spired castle. You arrived in a plush velvet-lined carriage. Now you have woken up in a cage, suspended over a dank, flooded cell. Can you escape before the bells chime midnight and the Count returns to exact his price? An old school roleplaying game in (semi)… Read More »RPG: The Count, the Castle, the Curse

Strange Traitors 2025

Strange Traitors – Mourning Briefing

Main Campfire
Attendance: 24 / 24

The Traitors was once again the unmissable TV event of the year, with a celebrity version due to air in September. But the real high profile spin-off is Strange Traitors, back again for it's third year and promising to be bigger and better than ever! More players, more murders and more challenges than ever before!… Read More »Strange Traitors – Mourning Briefing

The Genius Game

The Genius Game

Helvellyn Marquee
Attendance: 12 / 12

Inspired by Korean gameshows "The Genius" and "The Devil's Plan", this will be a series of games/challenges, testing your intelligence, negotiation, strategy, tactics, and social skills. The two losers of each game will face off in a short two-player death-match, and one will be eliminated. At the end of the final day, one player will… Read More »The Genius Game

S.P.I.E.S.

S.P.I.E.S.

Rifle Range
Attendance: 19 / ∞

Wanna make some new friends? This is the perfect Ice-Breaker to talk about random stuff with random people! You find yourself at the International Espionage Society's yearly convention for the world's greatest Spies. Time is short, so you need to mingle and get as much Intel from them as possible. Don't worry, you're not alone… Read More »S.P.I.E.S.

Megagame – Den of Wolves: New Eden

Arena Marquee
Attendance: 21 / 21

In this game you will play a member of a space fleet, survivors of a massive attack from the nation of Wolf - decimating and subjugating the other settled worlds. Together you will be trying to survive in space, flee further Wolf attacks and find a new home for your people - a New Eden.… Read More »Megagame – Den of Wolves: New Eden

S.P.I.E.S.

S.P.I.E.S.

Rifle Range
Attendance: 4 / ∞

Wanna make some new friends? This is the perfect Ice-Breaker to talk about random stuff with random people! You find yourself at the International Espionage Society's yearly convention for the world's greatest Spies. Time is short, so you need to mingle and get as much Intel from them as possible. Don't worry, you're not alone… Read More »S.P.I.E.S.

Megagame – Wyrten Bridge

Arena Marquee
Attendance: 19 / 20

Welcome to Wyrten Bridge, a small village on the River Arun. Everyone around you appears to be human, but the Veil between worlds has fallen and there are Gods and river nix fae amongst you. Part-LARP, and part-megagame, join the Godstouched Universe for a few hours and see what happens when magic returns to the… Read More »Megagame – Wyrten Bridge

S.P.I.E.S.

S.P.I.E.S.

Rifle Range
Attendance: 12 / ∞

Wanna make some new friends? This is the perfect Ice-Breaker to talk about random stuff with random people! You find yourself at the International Espionage Society's yearly convention for the world's greatest Spies. Time is short, so you need to mingle and get as much Intel from them as possible. Don't worry, you're not alone… Read More »S.P.I.E.S.

RPG: Off the Rails

Willows3/RPG Glade
Attendance: 6 / 6

Starfinder 2e system, Off the Rails Somehow, someway you and your fellow mercenaries have found yourself on the wrong side of the law. You're now being transported to a maximum security prison for a crime you may/may not have done. But, as you are traveling aboard a space train to The Dark Citadel, opportunity strikes… Read More »RPG: Off the Rails

Blood on the Clocktower – Experimental HomeBrew!

Cub Glade/SD Glade
Attendance: 24 / 24

This is a special, homebrew, experimental Blood on the Clocktower Game Mode that borrows elements from another great social deduction game, Two Rooms and a Boom. Two regular Blood on the Clocktower towns will be constructed, managed by at least two Storytellers   Players should have reasonable experience of Blood on the Clocktower   Social… Read More »Blood on the Clocktower – Experimental HomeBrew!

Megagame – Raven Banner

Arena Marquee
Attendance: 16 / 16

For decades Danish raiders have been pillaging the coasts of England, but recently the "Great Heathen Army" conquered the northernmost kingdom of Northumbria. As a Saxon aristocrat or Danish raider you will be fighting and negotiating to ensure the best future for yourselves in this chaotic and violent era. The Raven Banner is a small… Read More »Megagame – Raven Banner

Strange Traitors 2025

Strange Traitors – Mourning Briefing

Main Campfire
Attendance: 24 / 24

The Traitors was once again the unmissable TV event of the year, with a celebrity version due to air in September. But the real high profile spin-off is Strange Traitors, back again for it's third year and promising to be bigger and better than ever! More players, more murders and more challenges than ever before!… Read More »Strange Traitors – Mourning Briefing

The Genius Game

The Genius Game

Arena Marquee
Attendance: 12 / 12

Inspired by Korean gameshows "The Genius" and "The Devil's Plan", this will be a series of games/challenges, testing your intelligence, negotiation, strategy, tactics, and social skills. The two losers of each game will face off in a short two-player death-match, and one will be eliminated. At the end of the final day, one player will… Read More »The Genius Game

Mega SPIES – Role Assignment Open

Stage
Attendance: 17 / ∞

What's this? One of the biggest games of the festival...JUST GOT BIGGER?! Wanna make some new friends? This is the perfect Ice-Breaker to talk about random stuff with random people! In Mega SPIES, you sign up for the game in the morning and then go off and enjoy the festival, at any time in which… Read More »Mega SPIES – Role Assignment Open

Megagame – Crisis: Mars

Megagame – Crisis: Mars

Arena Marquee
Attendance: 18 / 18

The year is 2241 and humanity has colonised the inner solar system with space stations and mining in the asteroid belt, and a colony and terraforming project on Mars. In recent years a growing movement on Mars is pushing for independence from the Unified Nations of Earth and they have just gained a majority in… Read More »Megagame – Crisis: Mars

RPG Multitable Event – Assault on Singularity Base

Willows3/RPG Glade
Attendance: 35 / 36

Assault on Singularity Base - Cypher System “Even now, the Imperium works to create a weapon so terrible that no force can stand against them. With this yoke, they will enslave all sentients to a singular cause - the expansion of tyranny among the stars. You have your orders. We alone resist. Fight for freedom.… Read More »RPG Multitable Event – Assault on Singularity Base

Megagame – Crisis: Mars

Megagame – Crisis: Mars

Arena Marquee
Attendance: 15 / 18

The year is 2241 and humanity has colonised the inner solar system with space stations and mining in the asteroid belt, and a colony and terraforming project on Mars. In recent years a growing movement on Mars is pushing for independence from the Unified Nations of Earth and they have just gained a majority in… Read More »Megagame – Crisis: Mars

The Night of the Three Villages: Multi-Village Werewolf with Christian Zoli

Cub Glade/SD Glade
Attendance: 58 / 60

The Night of the Three Villages Welcome to the grand finale of the Strange Games Festival social deduction games! Get ready for an unprecedented experience: The Night of the Three Villages, a one-of-a-kind social deduction game that will close our festival in epic style. On Sunday, August 24, at 7:00 PM, up to 60 players… Read More »The Night of the Three Villages: Multi-Village Werewolf with Christian Zoli

The Genius Game

The Genius Game

Helvellyn Marquee
Attendance: 12 / 12

Inspired by Korean gameshows "The Genius" and "The Devil's Plan", this will be a series of games/challenges, testing your intelligence, negotiation, strategy, tactics, and social skills. The two losers of each game will face off in a short two-player death-match, and one will be eliminated. At the end of the final day, one player will… Read More »The Genius Game